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#ifndef GAME_BUILDER_H
#define GAME_BUILDER_H
#include <bu/string.h>
#include "variable.h"
class GameBuilder
{
public:
GameBuilder();
virtual ~GameBuilder();
void setLiteral( const Variable &v );
void setGameParam( const Bu::String &sName );
void beginFunction( const Bu::String &sName );
void endFunction();
void beginSituation( const Bu::String &sName );
void endSituation();
void addParam( const Bu::String &sName );
void addNode( int iType );
void addLiteral( const Variable &v );
void addVarRef( const Bu::String &sName );
private:
Variable vLiteral;
VariableHash hGameParams;
};
#endif
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